Rob Mizell // 2010
Learner.
Wanderlust.
Purist.
He said, “This is America’s first postmodern building.”
I was startled for a moment and I said, “What is a postmodern building?”
He said, “Well, the architect said that he designed this building with no design in mind. When the architect was asked, ‘Why?’ he said, ‘If life itself is capricious, why should our buildings have any design and any meaning?’ So he has pillars that have no purpose. He has stairways that go nowhere. He has a senseless building built and somebody has paid for it.”
I said, “So his argument was that if life has no purpose and design, why should the building have any design?”
He said, “That is correct.”
I said, “Did he do the same with the foundation?”
All of a sudden there was silence.
You see, you and I can fool with the infrastructure as much as we would like, but we dare not fool with the foundation because it will call our bluff in a hurry. From an address by Ravi Zacharias (via Justin Taylor) (via sds) (via bethinkr)
Tallest Man on Earth - The Gardener - A Take Away Show
(via La Blogotheque)
Tips for Better Ideas
So fight it.
Defeat the resistance.
Keep your team small. Smaller than that. No team at all if you can help it.
Ship often. Ship lousy stuff, but ship. Ship constantly.
Skip meetings. Often. Skip them with impunity. Ship.
Seth Godin: The Truth About Shipping :: Tips :: The 99 Percent
David Cole’s post today (via Meaghan) is incredibly clever. And not just because he mentions me in the middle.
I love his points, and I think both web content producers and game designers can learn a lot from this simple, effective, thought-provoking piece.
This is an excellent piece and one of those rare instances where content, layout and technology are inseparable, which (ironically) makes it un-instapaper-able (whoa!). And this is a very good thing—I long for these types of hand-crafted online reading experiences because they’re not just digitized versions of traditional media.
Keep an eye on the Sleepover SF guys.
This blog post brings up a lot of interesting points. I’m starting to notice more usability related ideas now that I’m currently reading The Design of Everyday Things.


